TITLE: 37400010-Rat Infested Derelict(Any/Swamp/Tropical/Any, WereRats)

OVERVIEW: The party is travelling through a swamp when the come across

an old ship stuck in the middle of the swamp. A group of Wererats have

taken up home to the ship and want to keep it.

TRIGGER: The party is walking through the swamp and hear noises from

in the distance.

DESCRIPTION: Wading through the swamp you suddenly stop. Listening closer

you hear shouts, and cheers from deeper in the swamp. [As they get closer]

As you approach the noises get louder and louder. You also notice that the

water is getting deeper and deeper as you approach the noise. [In sight of

the ship] As you pear through the mist you see what appears to be an old

sailing ship. Yet you wonder how it ever got here in the middle of the swamp.

The noises you can now hear clearly are the shouts of humanoids cheering

on some type of competition. You also notice may small rats swimming around

the water, and climbing trees, trying to get out of your way.

DM NOTES: The ship is actually an old spelljamming ship that landed here

in the swamp. On the far side on the ship is a big hole that is somewhat

boarded up (from a big fight in space) The ship landed here trying to

repair itself when it was attacked by a wererat. Soon the whole ship was

infested by the creature. The noises are coming from the interior of the

ship where a restling match is going on between a wererat and a were

Crocodile(it was infested years ago in a match). All the inhabitants of

the ship are currently at the match (set the number to appropriate size

to put up a good fight against party - min 5 + croc) The main leader will

flee if it gets too bad for his group. He mainly sits on a large stone

throne in the ship(which can be a working helm if you want) A stash of

treasure is hidden deep in the bowels of the ship.

KEY: Spelljamming helm to reach the stars(a nice way to get party

into spelljamming). Also one of the players could get infected with

lyncanthropy(must find a cure).